12/11/2023 0 Comments Whipped cream cookie run spriteStill, I am pretty sure I am playing the absolute best version of Rise of the Triad that has ever been released. When wielding the machine gun, you might as well just play the entire level holding down the fire button. The game is too fast for its own good as well, with the small platforms being a terrible fit for a playable character that runs faster than a stabbed badger at all times. Nothing particularly fancy, but functional. If you are wielding a rocket launcher, then it just works like a projectile launcher in a DOOM game. If you’re wielding a gun, you will hit a target if you align your gun’s sprite with the enemy sprite in front of you (the one that, mysteriously enough, is usually a mobster in a trench coat, even though we have to fight cultists in later levels). I don’t think I have properly enjoyed a single level in Rise of the Triad, at least design-wise.Īs for the combat, it’s pretty much the same as Wolfenstein 3D. This feels massively dated from the get-go, even for 1995 standards. These floating platforms are just mere floating props you can walk on top of. It features more verticality, especially with the usage of bounce pads and floating platforms, but there’s no actual level geometry. In fact, it was first designed to be a straight follow-up to Wolfenstein, as it even uses a heavily modified version of that game’s engine. Despite being released a few years after DOOM, Rise of the Triad feels a lot more like its spiritual predecessor, Wolfenstein 3D. The good old days of “if I’m pointing my gun sprite towards it, it will count as a shot”.
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